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Subtract the weight you get from 18 and you have the answer, ie 1 = 1st bag, 2 = 2nd bag.
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He will eventually teach you how to tell fake coins from real ones, then give you a test. Slik can raise your bartering skill (random, probably 10 - 20) if you ask him all the questions you can about trading. You can ask him right after you accept the shaman or the hunter quest. For melee you have to equip the sharpened pole he gives you (if you already have one, use that because he won't give you any other), before he'll start. Lucas can train you either 4% in Unarmed if you have 61-90%, or 4% Melee Weapons if you have 51-90%, not both.
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You have to talk to Jordan the first time you are in Arroyo (village square), once you leave the map, you cannot watch him skin the gecko. He'll teach you either 4% Traps or Outdoorsman, but not both. Come back when you've got a sharpened spear to trade for it. Watch when Jordan skins a gecko, ask if he can teach you to trap geckos and tell you about the wastes. Lucas can also raise your Unarmed and/or Melee Weapons skills 4% if below a certain level. I don't think female characters can become hunters. Lucas allows you 12 days to bring him 3 Golden Gecko pelts. 300 XP, shaman perk, mortar, smoking pipe, and can make some items. You have to return to Arroyo by the day of Initiation (about 10 days?) having accomplished some good deeds (karma no less than 30). Speak to the man locked in the back of the shack to get the door key, then go save him from his mean dog. Listen to the stories Slik will tell you about a sorcerer, and a shack will appear on the world map near Klamath. When he has no more to say, talk to Slik. This much will increase Doctor and Science skills by 4% each, +100 XP. Tell him you want to learn his ways, then listen to him talk. Use the powder he gives you on the Spore Plants in his garden to kill them. Hakunin will start you on this path if you have avoided actions of a warrior. Search the hut near Slik to find the new pot she wants. You can get the flint you need from Aunt Morlis, but you'll have to trade a cooking pot for it. You have an unlimited number of attempts to disarm them with the "Traps" skill. There are also tons of traps in the second area that you can easily detect with high Perception. If you fail Cameron's riddles, you can go back to Klint and he'll sort it out for you, also you can still steal Cameron's key. (1, 2, 6, 6, 5, 3, 4, and any answer is correct for the last question.) 600 XP. Cameron will ask you several questions before allowing you to exit the Temple. If you're having trouble with the locked door that used to be opened with explosives, find the 'stone block' and drop it while standing on the raised plate to make it stay open.
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Use the pole on the door, or lockpicking if you have the pole in your inventory to open the door. The second door requires that you find a metal pole laying on the ground.
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If you go alone and find it too hard, Klint will offer to come with you again, once your HP drops down to 10.
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Male: If you go back and talk to Klint when you have at most 10 HP left, and tell him you're hurt or that the trial is too much for you, you can ask for a spear and healing powder, and if you say "sorry Klint" you get to skip the whole Temple of Trials.įemale: You can either go alone (you can ask for either a spear or healing powder), or have Klint come with you.